For our test purposes (and since there isn’t any built-in benchmark tool), we measured framerates during the Prologue and the first open-world area. NieR: Automata is mostly a GPU-bound title and does not require a high-end CPU in order to be enjoyed. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. As such, PC gamers will have to use Reshade in order to add a better ambient occlusion solution (and disable the in-game option in order to avoid that blurriness). Unfortunately, though, the post-AA solution in NieR: Automata is among the blurriest we’ve ever seen. PC gamers can also enable or disable blur and ambient occlusion.Īt this point, we should note that the ambient occlusion option is also tied to a post-AA setting. PC gamers will only be able to adjust the quality of anti-aliasing, texture filtering, shadows and effects. ![]() NieR: Automata comes with a very few graphics settings to tweak. NVIDIA has not included any SLI profile for this title in its latest drivers and given the fact that most of PlatinumGames do not support it, we are pretty sure that there this game will not ever support multi-GPUs. ![]() NieR: Automata is powered by a unique graphics engine Platinum Games has designed just for it and it’s time to see how it performs on the PC platform, even though PlatinumGames has not released any patch in order to address some of its really ridiculous issues.įor this PC Performance Analysis, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest WHQL version of the GeForce drivers. NieR: Automata is PlatinumGames’ latest title and we are pretty sure that by now, most of you are aware of some of its PC technical issues.
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